About Me

I'm a web developer with a focus on clear communication, looking to bring my skills to a team that makes an impact.

As a child, I read the TI-BASIC programming documentation in the back of the manual for my graphing calculator and fell in love with all things code. This site was made in PHP, Brainyac.io was made in ReactJS. Those languages have been the primary focus of my career, but I am also proficient in C#, Python.

My skills extend beyond coding as well.

I consider communication to be a cornerstone of my skillset. I strive to present information in a way that people unfamiliar with the subject matter (or the jargon associated with it) could still understand.

In college my minor was in graphic design, and for a time I ran a club for local game designers. I love designing and developing interactive experiences!

My career has always involved an element of public service. I have worked in higher eduction, I have supported medical research teams, and I have worked as an employee of the state govermnet. I believe in giving back, and making sure that my work helps to make an impact in the community I live in.

Projects

Brainyac.io

Brainyac.io is a daily trivia game, in the same vein as Wordle. Each day all users get the same 4 questions, you can share your results for the day with your friends! I coded it myself as a way to learn ReactJS.

UA Little Rock Website (ualr.edu)

I was the back-end developer for UA Little Rock's redesign in 2025. I implemented the theme from design documents given. I also took portions of the design to create an array of Blocks/Patterns to make it easy for average users to have the customizibility they wanted for years, while also ensuring they stick to brand guidelines.

Falling Game

This is a simple game where you guide your character away from platforms as you continue to fall. If your character hits the top of the screen you lose points. This was made using the Godot game engine. The Godot engine does not natively support the title sensor, I made this game in part as an exercise to experiment with extending the engine to use phone sensors in HTML5 games.